Month: January 2023

Enabling In-App Purchases and Cloud Saving for iOS

Enabling In-App Purchases First of all, if we want to use IAPs in the game we need to enable that Capability for our App ID in the Apple Developer account (and download the updated provision again): Second, we need to fill the Tax and Banking information on the App Store Connect. This is usually handled…

Solving iOS development issues

Developing an iOS game in Unreal is possible but can be tricky. In this article, I want to give you solutions to the problems I encountered during my work with iOS. Some of them may seem obvious but you can grab them and save your time and frustration. I assume we all have a basic…

Procedural city generation

In the following post we will go through the process of creating a procedural city generator based on generated building from: Procedural Building Generation. For easier representation, a widget is used to provide sliders and a checkbox for adjusting parameters of the city. We will create a simplified city generator of the buildings sized 1×1,…

Procedural building generation

Procedural generation is a method that lets you make an object of any length, width, and height. Objects created that way can have repeatable parts or are as whole repeatable. It can be used to generate levels, buildings, landscapes, roads, and more. Why use procedural generation? Procedural generation helps to create objects that are matchable…