Michu San

Enjoys programming games since 2015. 4 years of commercial experience as an Unreal Engine developer.

NVIDIA Image Scaling UE5 game performance on Switch

In the following post, I will show you the game performance using NIS on Nintendo Switch. We will use Epic’s showcase project Stack O Bot as our benchmark.

AMD FSR2 game performance benchmarks on XSX and PC

In the following post, I will show you the game performance comparison between different FSR modes on XSX and PC. We will use Epic’s showcase project City Sample as our benchmark.

How to create a console menu using CommonUI

In the following post, I will show you how to use UE5’s CommonUI plugin to build a User Interface. We will create a simple Pause Menu with settings that work on PC and console.

Procedural city generation

In the following post we will go through the process of creating a procedural city generator based on generated building from: Procedural Building Generation. For easier representation, a widget is used to provide sliders and a checkbox for adjusting parameters of the city. We will create a simplified city generator of the buildings sized 1×1,…

Procedural building generation

Procedural generation is a method that lets you make an object of any length, width, and height. Objects created that way can have repeatable parts or are as whole repeatable. It can be used to generate levels, buildings, landscapes, roads, and more. Why use procedural generation? Procedural generation helps to create objects that are matchable…