Packaging games for Android in Unreal Engine may be tricky. In this post, I share the steps I take to set up the development environment for UE 4.27 and UE 5.1.
Enabling In-App Purchases First of all, if we want to use IAPs in the game we need to enable that Capability for our App ID in the Apple Developer account (and download the updated provision again): Second, we need to fill the Tax and Banking information on the App Store Connect. This is usually handled…
Developing an iOS game in Unreal is possible but can be tricky. In this article, I want to give you solutions to the problems I encountered during my work with iOS. Some of them may seem obvious but you can grab them and save your time and frustration. I assume we all have a basic…