In the following post we will go through the process of creating a procedural city generator based on generated building from: Procedural Building Generation. For easier representation, a widget is used to provide sliders and a checkbox for adjusting parameters of the city. We will create a simplified city generator of the buildings sized 1×1,…
Procedural generation is a method that lets you make an object of any length, width, and height. Objects created that way can have repeatable parts or are as whole repeatable. It can be used to generate levels, buildings, landscapes, roads, and more. Why use procedural generation? Procedural generation helps to create objects that are matchable…