Category: Tools

A Tool for Calculating Cyclomatic Complexity in Blueprints

In this post, I’m sharing a custom tool I made for calculating Cyclomatic Complexity in Blueprints.

Unreal Fest 2024 Post Mortem

Samurais attended the Unreal Fest in Prague, diving into a wealth of fascinating insights and updates. Hosted by Epic Games, the event was a treasure trove of knowledge.

Blueprint Compiler Extension

BCE class allows you to add conditions to the blueprint compilation process. Let’s have a look how to use this functionality.