SAMURAIS

How to fix Android setup problems in UE

Packaging games for Android in Unreal Engine may be tricky. In this post, I share the steps I take to set up the development environment for UE 4.27 and UE 5.1.

MetaHuman as Playable Character in UE5

What’s the easiest way to use MetaHuman in Unreal Engine 5? How to make a playable character (Third Person Character)? In this article, I will show you an introduction to MetaHuman. We will see what MetaHuman Creator is, how to import a character via Quixel Bridge, how to make it a playable character and how…

Blueprint Compiler Extension

BCE class allows you to add conditions to the blueprint compilation process. Let’s have a look how to use this functionality.

Enabling In-App Purchases and Cloud Saving for iOS

Enabling In-App Purchases First of all, if we want to use IAPs in the game we need to enable that Capability for our App ID in the Apple Developer account (and download the updated provision again): Second, we need to fill the Tax and Banking information on the App Store Connect. This is usually handled…

Solving iOS development issues

Developing an iOS game in Unreal is possible but can be tricky. In this article, I want to give you solutions to the problems I encountered during my work with iOS. Some of them may seem obvious but you can grab them and save your time and frustration. I assume we all have a basic…

Procedural city generation

In the following post we will go through the process of creating a procedural city generator based on generated building from: Procedural Building Generation. For easier representation, a widget is used to provide sliders and a checkbox for adjusting parameters of the city. We will create a simplified city generator of the buildings sized 1×1,…