Tag: UE5

A Tool for Calculating Cyclomatic Complexity in Blueprints

In this post, I’m sharing a custom tool I made for calculating Cyclomatic Complexity in Blueprints.

Unreal Fest 2024 Post Mortem

Samurais attended the Unreal Fest in Prague, diving into a wealth of fascinating insights and updates. Hosted by Epic Games, the event was a treasure trove of knowledge.

UE5 and TwitchSDK: Integration Guide

Learn how to integrate TwitchSDK in your UE5 game!

NVIDIA Image Scaling UE5 game performance on Switch

In the following post, I will show you the game performance using NIS on Nintendo Switch. We will use Epic’s showcase project Stack O Bot as our benchmark.

AMD FSR2 game performance benchmarks on XSX and PC

In the following post, I will show you the game performance comparison between different FSR modes on XSX and PC. We will use Epic’s showcase project City Sample as our benchmark.

How to create a console menu using CommonUI

In the following post, I will show you how to use UE5’s CommonUI plugin to build a User Interface. We will create a simple Pause Menu with settings that work on PC and console.