Tag: UE5

How to fix Android setup problems in UE

Packaging games for Android in Unreal Engine may be tricky. In this post, I share the steps I take to set up the development environment for UE 4.27 and UE 5.1.

MetaHuman as Playable Character in UE5

What’s the easiest way to use MetaHuman in Unreal Engine 5? How to make a playable character (Third Person Character)? In this article, I will show you an introduction to MetaHuman. We will see what MetaHuman Creator is, how to import a character via Quixel Bridge, how to make it a playable character and how…

Blueprint Compiler Extension

BCE class allows you to add conditions to the blueprint compilation process. Let’s have a look how to use this functionality.